Invest 15 points into the Oathkeeper mastery bar and 1 into Righteous Fervor and Consecration. If not kept, all additional points invested in the Inquisitor mastery bar should be regained via the Spirit Guide (so Inquistor mastery bar should be at 1/50, Ranged Expertise at 10/10). After reaching level 10, Oathkeeper as second mastery is started. The remaining skill points can be either put in the Inquistor mastery bar or kept in reserve. In the first ten levels, Ranged Expertise is maxed as fast as possible (10/10). The character starts as Inquisitor to be able to dual wield guns as early as possible. The following nemesis were slain in Ultimate: Benn’Jahr, Grava’Thul, Kubacabra, Moosilauke, Valdaran and Kaisan. Shard 15 was reached (without death) in the Shattered Realm in Ultimate for the additional skill points. Against Morgoneth one Aether Cluster was used - likely needed to avoid a death. Monster totems were activated on sight - after cleaning the surrounding area.Īll challenge dungeons were finished in Ultimate. The full campaign (softcore) with both expansions was finished in all three difficulties (Veteran, Elite, Ultimate). Beside of the pants, the gear can either be directly bought from faction vendors or the recipe is available there. The necessary resistance can be reached without specific pre- or suffixes. Most attribute points were invested into Cunning, one point in Spirit was necessary for the amulett (it require 376), 20 points in Physique for defense ability (DA) bonus. The character was started in 1.1.8.1, 1.1.9.0 came with level 84. Blueprints for high level relics might be problematic, so use the best one you currently have at hand (here: quite long Guile works rather well, the replacement should have +1 to all skills in Inquisitor). However, all necessary blueprints were already found with earlier characters. Also, no mandates were transferred, writs were bought as soon as possible. Only self-found gear and self-found crafting materials were used while levelling. There is currently already one levelling guide / budget build for this specific class in the compedium (Shield Throwing Paladin: Fire Shield Throw Paladin from scratch - build journal and guide), another older guide covers levelling a dw ranged Tactician ( Beginner's/budget dual pistols pierce Tactician). The number of shared non retal ranged end game Paladins is rather limited, the latest ones use either a shield for improved defense ( Aether Rutnick Blaster Paladin - Ravager, Mogdrogen, SR 90, Crucible 170 - #32 by Sergio_Fiallo) or is a physical dw Paladin ( Double pistol Paladin). The Build Compendium X (Forgotten Gods) - #5 by Stupid_Dragon has some Paladin end game builds supporting different play styles, most of them are not top performers, and ranged retaliation builds were likely affected by the latest patches. So I revisted the concept and levelled a second dw ranged Paladin to level 100, this time with a much more satisfactory result. So I started to level a dual wield ranged (dw ranged) paladin around one year ago and while the levelling was quite fun, the level 94+ build had quite some room to improve. However, the motivation behind this guide / build was not to improve the reputation of the class, it started solely with the intention to have a fun to play build, which could later use two Oathbearers ( Mythical Oathbearer - Items - Grim Dawn Item Database). see here Grim Dawn SUBJECTIVE Class Rankings - Post your personal rankings here and we'll pool it into a singular list of sorts - #8 by ya1). The Paladin (Inquisitor, Oathkeeper) is a class that most people consider to be a mediocre class at best (e.g.
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